Ernest Cline returns with Ready Player Two, the follow-up to his wildly successful 2011 debut. The members of the High Five have taken control of GSS and the OASIS, but have drifted apart due their new-found fame and responsibilities, and their reactions to it. When, following the introduction of a new way to connect to the OASIS, a new challenge appears, Parzival sets off to once again solve it. Once he finds the first shard, however, he learns that everything is not what it seemed and his benefactor may not have been the good person he sold himself to be. With the fate of the world hanging in the balance, Parzival and his friends have less than 12 hours to solve this latest challenge.
It took me a while to jump on the Ready Player One bandwagon, but, once I did, I thoroughly enjoyed it. That said, I was a little worried about revisiting the world. And, as it turns out, my worries were well justified. This second outing was missing all of the charm of the original, making the callbacks to 80 nostalgia feel much more contrived. For Cline’s sake, I hope this was caused by the money grab that likely inspired the sequel and not an indicator of the direction his future work will take.











